5 ECTS cr / 135 hours of work
|Language of instruction
Finnish; course can also be completed in English.
The course is organsed during the spring semester, during period III. It is recommended to complete the course at the 3rd spring semester.
By the end of the course, students:
-- possess the skills for analysing and designing socially intelligent applications that consist of individuals and computing devices in a variety of contexts.
-- apply the best practices and avoid major pitfalls in designing social services and applications
-- have advanced understanding of both the positive and negative real-world consequences/aspects of social computing systems
-- aree able to explain human behaviour with social computing systems by using theories from such as sociology or psychology.
Basics of social computing, computer-mediated human communication, designing social software, analysing social computing projects, crowdsourcing
|Mode of delivery
The course consists of lectures, exercises and individual / group-based assignments.
|Learning activities and teaching methods
The course consists of lectures (12h), exercises (16h), assignments and self-study (102h).
M.Sc. and B.Sc. students. The course recommended for anyone who wishes to strengthen their expertise on human-computer interaction regards the social component.
|Prerequisites and co-requisites
Recommended: 521145A - Human-Computer Interaction
|Recommended optional programme components
The course is an independent entity, and does not require other courses from the student.
|Recommended or required reading
Selected academic publications, delivered upon starting the course.
|Assessment methods and criteria
The students are assessed based on the quality of the assignments. Some of the assignments are peer-evaluated and some are assessed by the course staff.
All the assessment criteria are based on the learning goals of the course.
Read more about assessment criteria at the University of Oulu webpage.
|Working life cooperation
When possible, guest lectures by local companies are organized, to explain further how social computing drives business.