5 ECTS credits / 135 hours of work.
Primary instruction language is English.
The course is held in the spring semester, during period III. It is recommended to complete the course at the 3rd spring semester.
Upon completion of the course the students will be able to:
- Recall all of the components of modern XR systems
- Understand the interaction between the hardware, software, and human senses during an XR experience.
- Understand how the choices in hardware and software components influence human perception and the quality of XR experiences.
- Identify challenges facing next generation XR systems.
- Develop a basic VR experience using Unity3D.
Overview of XR hardware: projectors, screens, light field displays, retinal scanners, waveguides. Overview of XR systems software: rendering systems and methods (gaming engines, panoramas, telepresence) tracking systems and methods (inside-out and inside-in tracking, camera-based methods, lighthouse, natural and artificial markers, IMU integration, sensor fusion. High level overview of human physiology, neuroscience, and human perception in relation to XR hardware and software.
The course will utilize the VR-ready computer room for both teaching and exercises. The course will consist of lectures (28h), individual lab exercises (28h), team project(28h), self-study (48h), final exam (3h). Parts of the exercise lab work will be organized as guided teaching.
B.Sc. students in all areas, especially applied computing and human sciences.
|Yhteydet muihin opintojaksoihin
The course is an independent entity, and does not require other additional studies carried out at the same time. It can also be considered as the first in the set of courses on VR and XR. It should be taken before VR Systems and Humans course (521291S) and 3D environments and Applications (521040A).
Online-material that is delivered throughout the course.
|Suoritustavat ja arviointikriteerit
The students are assessed according to their performance in assignments, in-lecture quizzes, final project, and the final exam. The assessment criteria are based on the learning goals of the course.
Numerical (0-5). In the numerical scale zero stands for a fail.
When possible, a guest lecture will be held by a visitor from a VR company.